The last time i'm discuss about
exclusive animation path for my
vella mod. When i decided to do it, everything is going fine then i'm not turning back. So far my experiment along with CK revealed a number of issues related to idle animation.
One of most quite annoying issue is weird ragdoll when my experimenting follower collapsing like a paper, it got stuck and sometime it moving along with a freeze idle. This happen when it got hit by unrelenting force or throw voice. However, i'm handled the issue with CK without involving any script. Minor but sometime it happen is about draw out the weapon and only solved this by teleport to another town. The rest is look fine like a sleep, eat, seating idle etc. I'm not testing animation path 100% yet but it is still make my follower alive like the rest of vanilla's NPC. Final test are just fixing some minor thing.
For now i'm still playing with my follower and perform another test like insert some combat mod imported from Nexus Mod and testing some new skill. To tell you the good news is, everything is going well. So far have no serius issue and still giving some crazy idea especially given her new skill which created by me. Wait for my next article, i'll going release a sneak peek soon enough.